Also, notice in code I commented out / EditorSceneManager.SaveOpenScenes(). If I am in an unsaved (dirty) scene, extract the materials and move to a new scene without saving the current one, the reference is Not lost.īy losing the reference, the material loses its texture and uses the default albedo color. ![]() However, when I do 2 of the following things, the texture reference gets lost:ġ) Without closing the editor, I save a scene. Here is a link to an image of the Project and Scene view of the model, which has its materials extracted and textures applied. If I check the inspector for the material then the textures have been applied. The references are also added to the materials. ![]() Textures are found and loaded into memory.
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